broadening the definition of romance so that any friendly/affectionate NPC interaction = Romance. self-stimulation? I guess its worth a chuckle as concept, but I'd openly mock anyone who stuck it into a story. And that (should) satisfy no one with any sense of taste or standards.Īs for the other. female dog., the ****, the Pompous Jerk, the Indifferent and the Gay Stereotype. Instead we get cheap cut out archetypes: the Woobie, the. Expectations are all over the place, tastes are all over the place, and the amount of work that needs to go into them so they aren't just 'Hey! Hey! Hey! Hey! Butts! Endgame!' is pretty high (and to my knowledge, no one has ever put that work in). Forcing people to actually care without knowing how much or how little they're going to be engaged with the character is easily a waste of resources. Which of course is also a reason why cRPG romances don't work well. The latter made me actively angry with the game, because I wanted to stop interacting with that pathetic joke of a character in any way at all and whether light side or dark side, I really wanted an option of 'death is a perfectly natural end.' I've had too many games (and BG2 is a big sinner here, as is the Jedi Counsellor story from the Old Republic MMO) try to tell me I give a flying fig about an NPC, when they're either just really annoying or only on screen for a couple minutes (or both), and I have no investment at all in what happens to them. The game would have to have a really long and incredibly detailed timeframe to make me care. I'm not entirely convinced, however.Īs for your other ideas. Like I said, I hope it is sarcasm, indicating his disdain for cRPG romance.
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